SignatureKind will denote what kind of package is installed, None for a locally built and installed package, Store for a package installed from the Store. PackageFamilyName : 41336MicrosoftATG.DownloadableContent_dspnxghe87tn0ĭependencies :
InstallLocation : E:\Repos\ATGgit\gx_dev\Samples\Live\DownloadableContent\Gaming.Desktop.圆4\Debug Name : 41336MicrosoftATG.DownloadableContent On PC, it is also possible to see the DLC installed for a particular title using get-appxpackage in PowerShell, note the Dependencies section: > get-appxpackage 41336MicrosoftATG.DownloadableContent Registered DLC packages by Package Full Name:Ĥ1336MicrosoftATG.DLC1_2020.10.14.0_圆4_dspnxghe87tn0 Validate DLC installationĤ1336MicrosoftATG.DLC1_2020.10.14.0_neutral_dspnxghe87tn0
With a test account signed into the dev sandbox, search for or direct link to the DLC product page in the Store app and install. See the Microsoft Store app for further details. Install the directory pointing to your loose DLC nfig and asset files: Refer to Downloadable content (DLC) packages to find out more about how to configure DLC content, including how to make the association with the base game through the nfig. See How to use durables without a package for more information. This will save on needing to create an empty package to submit to Partner Center and users will not need to download a package that takes space in storage but is not used. These are suitable for license-only products that do not contain any data usable by the game. New to Partner Center is a Durable product that does not have a package. These need to be independently licensed and mounted before its contents can be accessed.ĭLC packages are licensable according to the content sharing behavior for each device, as outlined in the Product sharing model for games. Downloadable content (DLC) by definition consist of a product that, when purchases, gives the user a downloadable package.